Shadowborn Apostle: If you’ve thought about Relentless Rats, you’ve probably thought about Shadowborn Apostles too. But it could also turn into a board wipe. Sever the Bloodline: A mono black exile effect on creatures. Plague Rats: It’s an older and not quite as good Relentless Rats. Relentless Rats: A classic aggro deck, that would allow us to turn a utility creature into an honorary Relentless Rats. Festering Newt: Probably not good enough, but it is interesting to note that we don’t have to think about using all names, but only specific names. Eradicate: This will shut down games if done right. Echoing Decay: It’s like Bile Blight, but for 1B instead. Probably not good enough most of the time. Retraced Image: It’s Show and Tell, but just for you! Black:īile Blight: -3/-3 to all the non-legendaries. Mimeofacture: It’s cheaper to cast than Dichotomancy, and does basically the same thing. Also, you could end up with eight Spy Kits at the end of the game, that just seems fun. Mechanized Production: A win the game card that also works with bonus value. Faerie Miscreant: It’s like a cantrip! That counts, right? Mask of the Mimic: Creature tutor in blue, that’s pretty sweet. Dichotomancy: We would need more cards to make this work, but this just seems fun to do at least once in your life, right? Echoing Truth: It’s like Cyclonic Rift, only not 5 bucks. Blue:īazaar of Wonders: Much like Cornered Market, shuts down a board when it’s been set up right. Winnow: Targeted removal that replaces itself. Declaration in Stone: Board wipe that turns into card draw. White:Ĭornered Market: This is a nearly unplayable card in Commander in any other context. To help us later, we start by listing the cards by color, and then look to see if there is one color or another that supports the combo better than others. Together we can judge if they are powerful when we go to deck construction. I don't want to judge whether an interaction is simply good, bad, or maybe just misunderstood, but simply evaluate if it does something that I want to do in a game. Naturally I'm looking for interesting interactions. So without further ado, our star of the month, hailing from the plane of Fiora, weighing in at a 2 generic mana:īefore I present a specific deck list, I want to take a step back and see what kind of cards and situation Spy Kit can work with and in. That seems low to me considering what can be done with it. At time of writing, the focal point of the article is listed at 28 decks. Even today I comb through cards and set aside a few for further investigation. I spent a good portion of my youth without a consistent playgroup, which led to me reading cards over and over again, trying to force interesting interactions between cards I owned. This month is a prime example of this situation. Sometimes I see a card that causes me to think, “What can I do with this?” Even in a duel, if you can get your artifact creatures to deal damage at different times, such as by giving some of them first strike or double strike, you’ll get two corresponding card-draw triggers.Patrick here, the resident Johnny at EDHREC. You can do the same in a free-for-all multiplayer game by attacking two different players. This means that if you attack with two Thopters, you can assign one Thopter’s damage to Head A, assign the other’s damage to Head B, and draw two cards. For example, in Two-Headed Giant (which you may have played at your last prerelease), although both heads share a life total, they’re still two separate players. Worry not, though, for there are ways around this card-drawing restriction… such as by spying on multiple opponents at once. Rather, the Network will trigger once for each time that “one or more artifact creatures you control deal combat damage to a player…” and since all attacking creatures deal combat damage at the same time, no matter whether you’re attacking with one, two, or twenty Thopters, you’re only going to get to draw one card off spying on your opponent. As great as it would be if the Network upgraded all your Thopters into Thieving Magpies, that’s sadly not the case. That second ability warrants further investigation, though. What happens when you get a bunch of Thopter tokens together? Why, they form a Thopter Spy Network, of course! Although it’s not an artifact itself, this card is great at supporting artifacts, being able to deploy a new addition to your ranks each turn (assuming you already have one…and if you’re playing the Network in your deck, you do have one, don’t you?), and also drawing you a bunch of cards.
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